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Old Mar 17, 2006, 12:56 PM // 12:56   #1
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Default Shield stats

I was bored so a decided to list some shield stats. Please help to fill in the blanks and anything I might have missed.

As far as I know the max stats are as follows:

Max Base Amour: 16
Min req for max armour shield: 7
Max req: 13

Health:
(enchanted) + 45
(Stance) + 45
(Hexed) + 60
(always) + 30

Damage Reduction:
(enchanted) -2
(Stance) -2
(Hexed) -3
(20% Chance) -5

Condition durations:
Reduces Blindness by 20%
Reduces Weakness by 20%
Reduces Crippled by 20%
Reduces Poison by 20%
Reduces Bleeding by 20%
Reduces Deepwound by 20%
Reduces Disease by 20%
Reduces Dazed by 20%


Max Additional Armour:
vs Elemental Attacks
(water/fire/lightning/earth) = +10
Vs Slashing Attacks = +10
Vs Blunt Attacks = +10
Vs Piercing Attacks = +10
Vs Races
(Tengu/Dwarfs ect) = +10

Others:
Attributes +1 - 20% chance

Exceptions:
Soulreaping
Divine Favor
Fast Casting
Energy Storage
Expertise (Just A note I cant recall seeing a shield with any ranger attributes)

Sheild Type:

Tactics Based:

Aegis
Ascalon Aegis
Bulwark of Balthzaar
Crimson Carapace
Crude
Ornate Buckler
Reinforced Buckler
Runik
Round
Sheild of the wing
Skeleton
Skull
Stone Summit
Summit Warlord
Tall
Wooden buckler

Strength Based:

Defender
Eternal
Magmas
Shadow
Tower
Crimson Carapace (Shiverpeak collectors - Hexed)

No attribute:

Gingerbread
Peppermint

Acknowledgements: GWGuru Auction site, GuildWiki

Last edited by Doctor Death; Mar 20, 2006 at 10:03 AM // 10:03..
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Old Mar 18, 2006, 04:42 AM // 04:42   #2
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+8 Ac vs. Blunt for sure I have the shield still I think
I'm pretty sure I've seen 20% diseased but it's been a while
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Old Mar 18, 2006, 06:53 AM // 06:53   #3
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Could you also list the available combinations of double reduction shields? e.g. -2 ench/-3 hex don't exist while -2 stance/-3 hex does.

Since physical attacks are split into blunt, piercing etc., there's isn't a general +armor vs physical mod.

Also, I think the +armor mod for air is called "+Armor vs. Lightning"
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Old Mar 18, 2006, 05:11 PM // 17:11   #4
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Quote:
Originally Posted by Manic Smile
+8 Ac vs. Blunt for sure I have the shield still I think
They upped all the +armors to +10.

Quote:
Originally Posted by Doctor Death
Attributes +1 - 20% chance
Specifically, it's most caster attributes (I think it's the primary caster attributes that aren't available), Strength, and Tactics.

Quote:
Reduces Burning by 20%
I doubt it exists, simply because Burning lasts all of 2-3 seconds on someone already. However, there are quite a few useless mods floating around (Heavy Axe Haft anyone?)

Also, it helps if you split the shield types into Strength and Tactics based.
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Old Mar 18, 2006, 07:02 PM // 19:02   #5
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Quote:
Originally Posted by Savio
However, there are quite a few useless mods floating around (Heavy Axe Haft anyone?)
ever heard of Axe Twist?
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Old Mar 18, 2006, 07:28 PM // 19:28   #6
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Quote:
Originally Posted by Haggard
ever heard of Axe Twist?
People actually acknowledge its existence?
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Old Mar 18, 2006, 07:37 PM // 19:37   #7
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This is sorta trivial, but rare's have a max hp bonus of +30 while collectors and greens can be +45hp while in a stance.
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Old Mar 18, 2006, 08:26 PM // 20:26   #8
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Aren't there a few shields out there that do -2 dmg (always)?
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Old Mar 18, 2006, 08:54 PM // 20:54   #9
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Quote:
Originally Posted by uber l337
This is sorta trivial, but rare's have a max hp bonus of +30 while collectors and greens can be +45hp while in a stance.
They changed that in a recent update.

Quote:
Originally Posted by Lord Sabir
Aren't there a few shields out there that do -2 dmg (always)?
No.
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Old Mar 20, 2006, 10:07 AM // 10:07   #10
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Thanks for your comments. I have updated the list with some of the suggestions.
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Old Mar 20, 2006, 11:41 AM // 11:41   #11
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Quote:
Originally Posted by Savio
They upped all the +armors to +10.
.
well that's just lovely :/

Quote:
Originally Posted by Lord Sabir
Aren't there a few shields out there that do -2 dmg (always)?
I've heard mention of this but it's always a friend of a friend...I'll wait for the SS before I buy it.



yay made Rocinante at some point...

Last edited by Manic Smile; Mar 20, 2006 at 11:45 AM // 11:45..
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Old Mar 20, 2006, 11:54 AM // 11:54   #12
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Adding Green name shields would be helpful as well.

This thread doesn't belong here... does it?
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Old Mar 20, 2006, 03:37 PM // 15:37   #13
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It may not belong here, but it's certainly a useful reference for shield stats. Thanks for compiling this!
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Old Mar 20, 2006, 06:31 PM // 18:31   #14
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Default shield req

If a shield requirement says, say 2 for tactics, does that mean that any listed enhancements will not work unless you have 2 in tactics?

Example
Armor +6=req 2 tactics
Armor +10 vs elem attacks
Armor +10 vs Charr
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Old Mar 20, 2006, 06:38 PM // 18:38   #15
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Quote:
Originally Posted by Lord Sabir
Aren't there a few shields out there that do -2 dmg (always)?
I found a purple shield

Skull -3 damage all the time...is this good?
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